{"created":"2023-06-20T15:28:37.303218+00:00","id":8054,"links":{},"metadata":{"_buckets":{"deposit":"b40424c0-9512-4216-8e34-2db63435c5a1"},"_deposit":{"created_by":3,"id":"8054","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"8054"},"status":"published"},"_oai":{"id":"oai:ouj.repo.nii.ac.jp:00008054","sets":["470:394:515"]},"author_link":["10034","10033"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2014-03-20","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"87","bibliographicPageStart":"75","bibliographicVolumeNumber":"31","bibliographic_titles":[{"bibliographic_title":"放送大学研究年報"},{"bibliographic_title":"Journal of the Open University of Japan","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":" PCクラスタを構成することにより、没入型VR環境を構築した。システムは、低価格、アプリケーション構築の容易性、システムのスケーラビリティといった設計指針に基づいて実装された。GPU搭載のPCを4台つなげて、立体視映像を同期生成する。没入型VR環境を構築するためのフレームワークとして、VR Jugglerを利用した。複数のPCをネットワーク接続し、同期的にグラフィックス・レンダリングを行う機能を提供する。仮想世界のシーンを構築するフレームワークとして、OpenSceneGraphを利用した。教育応用を目的として、ラムサール条約に登録されている干潟を自由に動き回る体験ができる可視化アプリケーションを開発した。","subitem_description_type":"Abstract"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10019636","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"0911-4505","subitem_source_identifier_type":"ISSN"}]},"item_10002_textarea_25":{"attribute_name":"抄録(英)","attribute_value_mlt":[{"subitem_textarea_language":"en","subitem_textarea_value":" An immersive VR( virtual reality) environment system was reconstructed by forming a PC cluster. The system was implemented on the basis of design guidelines including low cost, ease of making applications, and scalability for systems. Four PCs equipped with GPUs process the graphics rendering of stereoscopic images synchronously. The VR Juggler provides the synchronous graphics rendering with multiple PCs connected through a network, creating immersive VR environments. The OpenSceneGraph was used as a framework for creating 3D scenes of virtual environments. We developed a visualization application for educational purposes, enabling us to virtually experience a walkthrough on the tideland registered as the Ramsar Convention on Wetlands."}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"浅井, 紀久夫"},{"creatorName":"アサイ, キクオ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"10033","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Asai, Kikuo","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"10034","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2014-04-25"}],"displaytype":"detail","filename":"31_08.pdf","filesize":[{"value":"840.9 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"31_08","url":"https://ouj.repo.nii.ac.jp/record/8054/files/31_08.pdf"},"version_id":"cbf4a870-43f2-4852-a81f-619000cac229"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"VR Jugglerを用いたPCクラスタによる没入型ディスプレイの構築","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"VR Jugglerを用いたPCクラスタによる没入型ディスプレイの構築"},{"subitem_title":"Construction of Immersive Display by PC Cluster with VR Juggler","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"3","path":["515"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-04-25"},"publish_date":"2014-04-25","publish_status":"0","recid":"8054","relation_version_is_last":true,"title":["VR Jugglerを用いたPCクラスタによる没入型ディスプレイの構築"],"weko_creator_id":"3","weko_shared_id":3},"updated":"2023-06-20T16:14:43.757583+00:00"}